
Once you do this and the mode is active, hitting the right pitch will net you the number of stars that show up on the pitch bars on-screen. You can pull off the special mode by moving the microphone in a certain angle, which is displayed on-screen. There's no real way to fail at singing, and the game will never boot you out of a song for underperforming, but there is a score to keep track of your progress, as well as the addition of stars that can be gained if you've managed to activate the special mode by doing well and filling up the gauge. Most of the tunes incorporate the use of the actual music videos for the background image, with a few of the older tracks using custom-made videos that look less appealing. Like most other karaoke games, Lips has you following the on-screen words while a meter determines how your vocal pitch matches up with what's intended for the song. It's not quite on par with what SingStar has become, but it's a step in the right direction for Microsoft, and it can easily be built upon with downloadable content from Xbox Live.
#Lips xbox 360 forum full
While Lips isn't a full band game like either of those titles, the singing mechanic here is definitely more engaging and better presented than what either company has managed to do with their respective band games. Lips is Microsoft's first attempt at cashing in on the popular music game genre without the use of Activision's Guitar Hero and MTV/Harmonix's Rock Band franchises. However, for reasons I'm not entirely sure I'll be able to convey in this review, I found Lips to be surprisingly addictive and definitely a lot of fun in a group atmosphere. The ability to import your own music certainly makes it interesting to me.My karaoke experiences have generally been limited to the occasional bar on a weeknight, and while I've played Rock Band, Guitar Hero, and even a little bit of SingStar, I've never really felt all that compelled to sing to myself in my own living room while a game tells me what I already know, that I'm a pretty horrible singer. I'm not one to usually "get" music games, I look like an epileptic when playing Guitar Hero, but this looks like fun. * Rap songs work a little differently, it's not just about rhythm. * All songs will be master tracks and will include the original music videos * There are only three confirmed songs: "Mercy" by Duffy "Young Folk" by Peter, Bjorn & John and "Bust a Move" by Young MC * No word on how they'll implement lyrics or a beat chart for the songs, though Yanno promised it would be "very, very compelling." * When asked if you would see your Avatar singing on the screen in the absence of a music video, they said they weren't talking about Avatars now. * After telling us that they "actually don't know" if Lips will be able to read directly from your streaming media library (think iTunes) the way the Xbox 360 can, Yano said they'd like to implement the feature, which he followed up by saying "hint hint, wink wink, say no more." We asked him to repeat that in a British accent and he was all too happy to oblige. * Audio from a Zune or iPod is streamed only, not downloaded, so you'll need to keep it nearby * Lips will perform "vocal reduction" on your own songs, though they weren't showing the functionality off. * DRM'd songs can't be used, regardless of the DRM scheme used. It works." We then crossed our arms and fell backwards into his waiting arms. When asked why they couldn't use one now, Yano responded, "Trust me. * Though they were only showing off the streaming functionality through a Zune, they assured us it would work just as simply through an iPod. * Lips will be bundled with a black and a white controller Yanno said that, despite the motion-sensitivity and the lights, the battery life is pretty impressive already, on prototype hardware. * They use 2 AA batteries, just like the Xbox 360 controller. * A second player can shake the microphone to instantly "jump in" to the song, no menus needed. We would love to do that." Alas, it's up to those third-party devs to implement support for this peripheral. When asked about Rock Band or Guitar Hero World Tour, Keiichi Yano told us, "That's a great idea. * It's unclear if it will work with other music games. * The wireless microphone will bind with the Xbox 360, no dongle required. You can jump towards the break to view Joystiq's compiled Lips information fact sheet. Informative highlights including mention that Lips will support both the Zune and iPod but will not use DRM'ed music, the microphone is in fact dongle'less, every song included will be a master track and feature the original music video and game scoring will be enabled with all custom tracks. In a sit down discussion with developer iNiS's Keiichi Yano, the chief creative officer for karaoke game Lips, Joystiq learned quite the factual load of Lips information.
